Customize sounds

It is possible to replace sounds with your own version, but it will break extension signature. If signature is broken it is impossible to open extension, unless debug mode is enabled.

Therefore this instruction consists of two parts:

Enabling debug mode

Open regedit > HKEY_CURRENT_USER/Software/Adobe/CSXS.11, then add a new entry PlayerDebugMode of type string with the value of 1.

Number after CSXS depends on Premiere Pro version. Here is the list of Premiere Pro/CSXS matching versions:

Premiere ProCSXS

Premiere Pro 14.0-14.3

CSXS.9

Premiere Pro 14.4-15.3

CSXS.10

Premiere Pro 15.4+

CSXS.11

Replacing sounds

To change default sounds, just replace files in audio folder:

Windows

C:\Users\*username*\AppData\Roaming\Adobe\CEP\extensions\knights_of_the_editing_table.thegame\assets\audio

macOS:

/Library/Application Support/Adobe/CEP/extensions/knights_of_the_editing_table.thegame/assets/audio

Here is the list of menu sounds matching events:

Menu eventSound file name

Background music, with ambience

music.mp3

Button click

UI_button.mp3

Single player submenu open

UI_horse.mp3

Multi player submenu open

UI_multiplayer.mp3

Submenu open

UI_scroll.mp3

Armoury welcome speech

merchant_[1-3].mp3

Armoury ambience

merchant_bg.mp3

Start of a game

chronicler_[1-3].mp3

If file name has number in brackets, e.g. [1-3], it means there are multiple version of this file. You can not add more files than already exists, additional files will be ignored.

List of sounds matching Premiere Pro events (files are inside audio/game folder):

Premiere Pro eventSound file name

Project panel activated

game_project_1.mp3

Sequence activated

game_sequence_1.mp3

Sequence clip selected

game_select_[1-8].mp3

Sequence clip moved

game_move_[1-8].mp3

Sequence clip added

game_add_[1-3].mp3

Sequence clip removed

game_remove_[1-5].mp3

Sequence tracks added/removed

game_sequenceStruct_1.mp3

Background music

game_music_[1-14].mp3

Media Encoder launch

game_encoderStart_[1-2].mp3

Media Encoder 75% progress

game_encoderProgress_[1-2].mp3

Media Encoder abort/error

game_encoderAbort_[1-3].mp3

Media Encoder finish

game_encoderFinish_[1-3].mp3

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