Customize sounds

It is possible to replace sounds with your own version, but it will break extension signature. If signature is broken it is impossible to open extension, unless debug mode is enabled.
Therefore this instruction consists of two parts:

Enabling debug mode

Windows
macOS
Open regedit > HKEY_CURRENT_USER/Software/Adobe/CSXS.11, then add a new entry PlayerDebugMode of type string with the value of 1.
On Windows, Regedit is located in (C:\Windows\regedit). You also can access it using CMD.
In the terminal, type:
defaults write com.adobe.CSXS.11 PlayerDebugMode 1
Number after CSXS depends on Premiere Pro version. Here is the list of Premiere Pro/CSXS matching versions:
Premiere Pro
CSXS
Premiere Pro 14.0-14.3
CSXS.9
Premiere Pro 14.4-15.3
CSXS.10
Premiere Pro 15.4+
CSXS.11

Replacing sounds

To change default sounds, just replace files in audio folder:

Windows

C:\Users\*username*\AppData\Roaming\Adobe\CEP\extensions\knights_of_the_editing_table.thegame\assets\audio

macOS:

/Library/Application Support/Adobe/CEP/extensions/knights_of_the_editing_table.thegame/assets/audio
Here is the list of menu sounds matching events:
Menu event
Sound file name
Background music, with ambience
music.mp3
Button click
UI_button.mp3
Single player submenu open
UI_horse.mp3
Multi player submenu open
UI_multiplayer.mp3
Submenu open
UI_scroll.mp3
Armoury welcome speech
merchant_[1-3].mp3
Armoury ambience
merchant_bg.mp3
Start of a game
chronicler_[1-3].mp3
If file name has number in brackets, e.g. [1-3], it means there are multiple version of this file. You can not add more files than already exists, additional files will be ignored.
List of sounds matching Premiere Pro events (files are inside audio/game folder):
Premiere Pro event
Sound file name
Project panel activated
game_project_1.mp3
Sequence activated
game_sequence_1.mp3
Sequence clip selected
game_select_[1-8].mp3
Sequence clip moved
game_move_[1-8].mp3
Sequence clip added
game_add_[1-3].mp3
Sequence clip removed
game_remove_[1-5].mp3
Sequence tracks added/removed
game_sequenceStruct_1.mp3
Background music
game_music_[1-14].mp3
Media Encoder launch
game_encoderStart_[1-2].mp3
Media Encoder 75% progress
game_encoderProgress_[1-2].mp3
Media Encoder abort/error
game_encoderAbort_[1-3].mp3
Media Encoder finish
game_encoderFinish_[1-3].mp3
Last modified 10mo ago